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Old Mar 29, 2011, 03:18 AM // 03:18   #1
Jungle Guide
 
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Default conjurey builds



with runes, 9expertese(breakpoint), 9 wilderness, 13 on bow.

used with a vamp bow, kindle changes damage type to fire, so you the fire damage for conjure, and the lifesteal and some armour respecting bonus damage.

5+14 armour+8to15 from ebsoh + 16 armour respecting damage. could probably average a net +40 per arrow fairly easily

easiest/best use is precast before battle gole>conjure>kindle>ebsoh

gole seems odd, but it means that both spells are cast for free (or just 5e for gole), and with prep shot or body shot (cracked armour will have to come from the team) should be fine energy wise.

downsides is no ias, pet, or res

good optional would be needling shot and or quick shot
needling gave me 52 5 27 = 84 damage on the 60al test dummy, and 22 5 52 on the 100al dummy for 79 damage

was intended for use with a bunch of SF eles (with mark of rodgort), and a tof paragon, plus a MM or whatever

ebsoh would buff the ele's aswell
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Old Mar 29, 2011, 03:28 AM // 03:28   #2
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A long time ago I tried putting together a Conjure-x build. The biggest hurdle I ran into was en management. You can use conflag spirit to convert all your arrows to fire damage if case you wanted to replace kindle with something else.
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Old Mar 29, 2011, 04:58 AM // 04:58   #3
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Generally orders are better than conjure.
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Old Mar 29, 2011, 05:16 AM // 05:16   #4
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Quote:
Originally Posted by Marverick View Post
Generally orders are better than conjure.
.... if you've got a team of physicals.
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Old Mar 29, 2011, 02:49 PM // 14:49   #5
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Quote:
Originally Posted by Wenspire View Post
A long time ago I tried putting together a Conjure-x build. The biggest hurdle I ran into was en management. You can use conflag spirit to convert all your arrows to fire damage if case you wanted to replace kindle with something else.
I've never used the specific builds he is mentioning, when my ranger is having energy issues i swap to my zealous bow.

Start the battle with your vampiric bow, and when your energy gets to around half, switch to your zealous bow. Zealous bows make your multi-arrow shots insanely cost effective, so as long as you aren't spamming things like savage shot, you will never run out of energy.
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Old Apr 04, 2011, 09:11 AM // 09:11   #6
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I'd drop GoLE for IAS. Zealous bow as weapon set #2.
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Old Apr 04, 2011, 01:34 PM // 13:34   #7
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Should only need 1 EbSoH, if going with actual players just have them bring more utility. Most if not all Conjure builds are Damage pumping builds. Instead of GoLE I'd say just take a zealous bow, and use Body Shot after you apply "FH!" Expertise is for E-management too. Wouldnt worry about interupts let mesmer heroes or ranger heroes do that.


Code: OgYTc5cqSqCEVKm0S0WMX8VyWA
Marks 9+1+1
Expertise 12+1
Fire 9
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Old Apr 04, 2011, 07:54 PM // 19:54   #8
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Quote:
Originally Posted by Bad Company Sin View Post
Should only need 1 EbSoH, if going with actual players just have them bring more utility. Most if not all Conjure builds are Damage pumping builds. Instead of GoLE I'd say just take a zealous bow, and use Body Shot after you apply "FH!" Expertise is for E-management too. Wouldnt worry about interupts let mesmer heroes or ranger heroes do that.
I think the OP was giving variations of one build, not a team build. And was your build intending to outsource conversion to fire damage?

The recharge on Conjures and time consumed preparing to fight keep me away from rebooting this strategy, but I'd like to see sustainable HM damage numbers, if possible.
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Old Apr 04, 2011, 09:58 PM // 21:58   #9
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Quote:
Originally Posted by Bad Company Sin View Post
Instead of GoLE I'd say just take a zealous bow

Code: OgYTc5cqSqCEVKm0S0WMX8VyWA
You need fire damage in that build
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Old Apr 04, 2011, 11:43 PM // 23:43   #10
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Quote:
Originally Posted by Haggis of Doom View Post
You need fire damage in that build
Yes, I was addressing the energy issue. it would be common sense to take a bow that deals fire damage.
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Old Apr 06, 2011, 05:36 AM // 05:36   #11
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i did try a ias, but the only one which really fits is lightning reflexes, which is quite expensive and not maintable/have a long duration. also without gole u go from droping 5e to 20e on spells, ok maybe you can space that out... but with 10e (before expertise) attack skills, thats alot of energy outlay, and with zealous your losing the 5 lifesteal per hit, and in hm that can be a depressing % of your damage, even on a warrior (thats what i use in hardmode)

as ebsoh buffs allies, if your low on E and cant cast that when needed, itll drop your team damage by a fair bit :/.

If you can make it work with zealous then maybe that is better, but im really aggressive on using skills, so i prefer slightly excessive energy management
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Old Apr 06, 2011, 05:49 AM // 05:49   #12
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Quote:
Originally Posted by FoxBat View Post
.... if you've got a team of physicals.
Even with just 2 physicals, it's better.
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Old Apr 06, 2011, 06:23 PM // 18:23   #13
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instead of 3 people with kindle, just have 1 carry greater conflagration to change everyone's damage to fire

on the conjure flame setup i personally use, i just use a fire bowstring so that i can use other preps on top of the flame damage

and by the looks of your attribute spread, you are only adding 5 to 8 damage (since i only see a max of 3 points in fire) which really isn't much help

a basic fire turret i use is

Expertise: 11+1+1
Marks: 10+1
Fire: 10

Conjure flame
double shot
Triple shot
experts dexterity
expert focus
option
option
option


use a bow with fire string
10 in fire gives you +15 damage
13 in expertise is another breakpoint (5e skills now cost 2)
experts focus makes 5e skills free and 10e skills 3e and adds 9 more damage
experts dexterity gives you IAS and adds 2 to your Marks attribute (which if you follow my setup means you will be at 13)
on my personal build i also use IatS (since mine is max) adding 20 more damage

Last edited by Rites; Apr 06, 2011 at 07:54 PM // 19:54..
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Old Apr 06, 2011, 08:49 PM // 20:49   #14
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Quote:
Originally Posted by Marverick View Post
Even with just 2 physicals, it's better.
Even a caster can in fact deal more damage not spamming a 2s spell every 6 seconds. That's not counting the fact you have to run a melee AI or else mediocre bow/spear to take advantage in a hero team.
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Old Apr 07, 2011, 09:35 AM // 09:35   #15
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Speaking of Orders and physicals, how about equipping your caster heroes with spears? Now that we have 7 heroes this becomes more of an option then it used to be with just 3 heroes. And which spears/shields would be suitable for casters?
Quote:
Originally Posted by Rites View Post
instead of 3 people with kindle, just have 1 carry greater conflagration to change everyone's damage to fire
Or just conflagration since all your Conjure guys carry bows - then you can use Glass Arrows or another elite.

Quote:
experts focus makes 5e skills free and 10e skills 3e and adds 9 more damage
No, the reduction from expert's focus is applied before expertise, @13Ex 5E skills cost 1E and 10E skills cost 4E

Last edited by Amy Awien; Apr 07, 2011 at 09:47 AM // 09:47..
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